
Part 3: January 2004
All right then, another month down and a tad closer to the Baltimore GT. I have yet to play a game with this army (although
I have played several with a more tooled-up version of this list), and the list keeps changing with every passing day. The
initial idea of this whole thing was to put together Chaos armies that simply don't look like Chaos armies. When somebody
sees that their opponent for the next round has a Chaos army, they are already worrying about how to take out the various
nasties that Chaos players always bring. We want to avoid those nasties – not out of a desire to get any sort of edge, but
rather out of a desire to have a bit more fun with it...hmmm..."Compy" Chaos.
Very well. So I started looking at the list again and thinking about what folks hate about facing Chaos. I already dropped out the Knights and a Drake...but the Chariots still linger and I do have the evil S7 guy. Ok...so they're both out. With the extra points, I added another unit of Mounted Daemonettes and played with the characters a bit. Here it is:
| Lord & Heroes |
| Exalted Champion of Slaanesh Shield, Rending Sword |
| Sorceror (Level 2) Power Familiar |
| Sorceror (Level 2) Dispel Scroll |
| Aspiring Champion of Slaanesh Battle Standard Bearer, Book of Secrets |
| Core Units |
| 2 units of 20 Marauders Full Command & Light Armor, Shields 2 units of 10 Marauders Musician & Great Weapons 1 unit of 5 Marauder Cavalry Musician & Throwing Axes 1 unit of 5 Marauder Cavalry Full Command & Throwing Axes, Flails 2 units of 5 Chaos Warhounds |
| Special Units |
| 2 unit of 5 Daemonette Riders 1 unit of 6 Furies |
| Rare Units |
| 1 Giant |
Painting
Ok, the Characters are all done, except for the BSB's banner...got to figure
out what I want to do with that one. The Core troops are almost done, with only one great weapon armed Marauder to go. The
only other thing left is the second unit of Mounted Daemonettes. Pretty close, eh?
Gameplay
Not that much different that the last version. It's a bit faster with the extra
fast cavalry unit, but doesn't quite have the ability to hit as hard without the chariots. The Giant, unfortunately, becomes
a bit more central to the operation of the list, but he is a great centerpiece model, so he's in.
Magic
I have upped the power to 8 dice and increased to 6 dispel dice, which should work
out well.
More Changes?
I don't see any right off the bat, but I would love to figure out a way to
add a Beast Herd...just can't see what to drop – any ideas?
Oh well...we'll see how it goes – Until then, see you in Baltimore!
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