
The Battle of Beards
Fantasy Mega Battle Championships, Game 1
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Turn 3:
Gary: On my flank, one unit of warriors charged the flank of the goblin wolf riders. The
assault resulted in a rout of the wolf riders but forced my unit of warriors to move further
away from the action, which I think pleased Nidal. Although the numbers on flank were to my
advantage, it would take a few turns to place all the units where they would be the most
effective. Closer to the center, Nidal had a small goblin unit out in front of a unit of Chaos
Dwarves with two handed weapons and a unit of Chaos Dwarves with Blunderbusses. Herb urged me
to attack the goblins and force them to retreat but that would have been playing into Nidal's
hands. What Herb didn't know was that I have played these guys before and I was aware of their
tactics. If I had charged the goblins, they would have elected to run, I would have failed my
charge and charged only three inches. Nidal would have then had the option of shooting my unit
with blunderbusses or charge me with both units, one in the flank. Either way I was toast. So
I decided to wait for another unit to help.
In the middle of the battle was where the real decisive action would take place, Matt was
lining up several charges against the Ironbreakers. Herb and I kept winking at one another
because we knew the unit had the banner of slowness and each unit charging them would subtract
a D6 roll from their charge. If we could roll a high number on the D6, some if not all of the
units would fail their charge. Sure enough, Herb rolled a 6 and the Black Orks could not reach
the Ironbreakers. All of a sudden, Matt had this worried look on his face.
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Herb: Damn the Hatred rule. We were forced to pursue, giving the Bull Taurus the opening
to charge the Fear causing Breakers in the rear. While the Breakers didn't flee, they couldn't
charge either, which the nifty Rune of Slowness had almost allowed them to do. It was almost a
real donnybrook there for a while, but being the way things were going for the Dwarfs, the
Breakers position was, shall we say, hairy at best. We continued to jockey for position on the
left with some moderately effective missile fire on both sides. The one remaining gyrocopter
started to pick on a large hobgoblin force with some success. As an amusing side note, the
crashing gyrocopters did more damage then when they were "alive". I love this game.

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